This is a good reason for me to talk about why I like the Japanese aesthetic so much when it comes to gaming. On one hand, I already like the stuff - but I think the biggest reason has to do with how permissive the style tends to be. Some people will see a samurai, knight, robot and what looks like a modern school girl walking around in the same place and just go "Oh. Anime." which I'm sure is actually reductive in some people's views but one look at the other entries on this blog will tell you I think its a positive.
Anyway onto the actual meat of the post.
Demon Gaze - This game features a protagonist named Oz, who has a magical eye that can seal demons away. Beyond that, you explore a fantasy world, have a few random dating simulation style bits in an inn and get to assemble your own party Wizardry style. In fact, all the games here take a lot from Wizardry. Which is still super popular in Japan.
Anyway, the setup is good fun but really the thing here I like is the designs.
The world map is pretty much perfect; its simple but you know what your going into with each one of the locations. Its actually pretty close to what I attempt to do a lot of the time.
To the right we have one of the character portraits for the Paladin class. I like how the armor is fancy/cute and that she has a clear, riot squad style shield.
Here is a wizard - I really dig the stylish outfit and opera cape. I could do without the silly hat but I suppose that that's required wizard attire.
To the right is a boss fight and an interaction with an NPC (Which is likely to lead into another iteration of the former). There is that odd contrast in aesthetics I mentioned way up in the beginning there - you have cute little characters, horrifying teeth monsters and death pinups with chain guns all in an otherwise typical fantasy game.
(I should note there are lots of pretty boys without their shirts on in the character art as well, which is a nice bit of equality you don't see often enough. I just don't happen to have as many of those pictures on my hard drive...)
MIND≒0 - In contrast with Demon Gaze's vibrant, colorful art, we have Mind=0, which is slick and uber-stylish. Also unlike the previous game MIND takes place in the near future, rather then a fantasy world.
The game gets around the contemporary world's lack of D&D style dungeons by having the characters enter a parallel spirit world when adventuring. They are accompanied there by strange spirit avatars that provide them with spells and the like. The two above things and a cast of predominantly high school students has gotten MIND a lot of comparisons to the Persona games, but this is hardly a negative things.
Some more art of some characters and their avatars. The girl on the right is Katone, who has my favorite Avatar. She's also the quiet bespectacled girl of the game, which tend to be my favorites anyway.
To the left is Yoichi and his avatar. He strikes me as the older, practical type. Besides being, well, older then the other characters, he is armed assault rifle as opposed to a scythe or katana or whatever. His avatar seems a bit incongruous, but hey, its got a machine gun and a sniper rifle for arms, so it still works in his favor.
The dungeon-scapes are cool, but mostly functional off color/ruined city stuff. Some are really neat, like the one to the right that looks like it was drawn by a little kid with crayons and construction paper.
I obviously had the wrong major back in the day.
Anyway, this has the same sort of Wizardry set up as Dungeon Gaze. You create your own party and maneuver about dungeons. It has the least creative setup of the games mentioned here, but I actually like the art a lot.
To the left one of the game's caster type characters. I really like the little mechanical helpers she has; I think there is room for mecha-familiars in D&D.
Also? I really dig the cape. I'll admit I'm sad they aren't really an acceptable contemporary fashion accessory.
I love lady monsters. I love the conflicting feelings you get from this one's "Come hither" look versus the fact that she is otherwise made up of sharp implements.
This is the best picture in the whole post.
I mean, do I even need to explain?
Oh, it seems like the "Goblins" of the game are these mutated businessmen. I don't even know whats going on with this guy - I don't think he does either, which might be why he's so irate.