|The influence this game had on my monster designs are|
But I'd avoid talking about how The Legend of Zelda was the first thing to get me thinking about maps and dungeons. Or how I still steal monsters from Ninja Gaiden. Or, gog forbid, that most of the stuff I did with the horror genre was based off of Castlevania as opposed to something respectable. I've obviously gotten over this, but I remember thinking that video games were just not going to be highly thought of in the circles I frequented. There was (and still is) a lot of griping about video game elements seeping into table top games. This is understandable; there are a lot of stuff from them that make for a dubious mix with traditional gaming and they are certainly not to everyone's taste.
I can't ignore the influence they've had on me, though. While cartoons and bedtime stories my parents read to me were my introduction to fiction, video games represented the first time I really thought about it. I'd often mentally fill in the blanks for the scant story lines that were found in your typical Nintendo game and inject personality into the characters in the screen. I will admit with some embarrassment that I'd often speak for them, which is also probably where my love of funny voices comes from.
Anyway, in honor of Appendix N and wearing your influences on your sleeve I want to start talking about the games that inspired me as a kid and still find their way into my stuff even now. I have a very long list, but I'll talk about the ones that are a bit more obscure and do not have multiple (or at least similar) iterations of themselves.
|Why are we saving this guy again?|
Oh and a random demon shows up partway through (He literally has nothing to do with anything else in the game. Even the other villains don't see him coming) this causes everything to derail for a bit while you look for the magic sword needed to take him out.
Its pretty typical D&D stuff as far as I'm concerned.
|I think an expletive would have given the Jet Pack's description more punch.|
Getting past these things involves going somewhere else and grabbing one of the numerous items in the game that will let you do so. Finding one is kind of like finding a key in Zelda but multiplied by a dozen or so. My personal favorite is the Jet Pack; but I imagine that would be the choice of any sane individual.
Other stuff from the game stuck with me, but its the same sort of stuff that shows up on the big list of old games I liked - Colorful NPCs, the unapologetic presence of both super technology and magic as well as items and abilities that grant you new options as opposed to simply powering up existing ones. I should probably go over those in a more general post another time.